Food


 * For non edible items used to create food, see Category:Ingredients.

Food are foraged, fast prepared or cooked items that keep dwarfs satiated. If a dwarf is hungry, and the player has already placed a table anywhere, the starveling will complain: "Where is the food? I'm starving!" If the player has not placed any table, the hungry will claim: "We need a table for food."

Some special food have a heal effect and some other will improve dwarfs speed by 50%.

In game all food items can be found on the 6th tab of the "Craft" menu (dish icon).

Serving

 * 1) Create a table and place it anywhere, preferably inside the shelter.
 * 2) Drag food to the quick bar.
 * 3) Highlight the selection.
 * 4) Click on the table.

This will create a buffet of options for the dwarfs, that will now feed themselves regularly. Different dishes will avoid dwarfs will getting bored of the same food and not eating.

Items
Some notes to understand the table below:

Recipe shows the amount of items created with one recipe. Only applies to fast prep. and cooked food. T.Feed is the total feeding effect for 1 recipe, i.e.: the 1st column multiplied for the 2nd column. E.g.: Each stew dish feeds 3 points, each stew recipe produces 10 dishes, so the total feed effect for one stew recipe is 30 points. Special shows the heal or speed bonus. Source is explained above. Price is the approximate number of coins that would be required to buy one item at the shop. World occurrence restriction only applies to forage items and to cooked dishes depending on these forages. This column shows if the item can be obtained without buying it. The shop availability follows distinct rules for ex.: the forest forage (apple) can be bought in all worlds, while the desert forage (coconut) can be bought in the desert and the underground world, and the snow forage (lard) can only be found in the snow world shop.