1.0.008


 * Archers now can attack animals within farms.
 * Increased range of visibility for gargoyles.
 * Improved pathfinding of the dwarves for building tasks and after closing the magic portals.
 * Balanced AI – lowered priority of gathering resources.
 * Improved pathfinding of monsters to the dwarves shelter.
 * Performance optimization of the game.
 * First of all ghosts try to throw out the stone gargoyles if they are in a stockpile.
 * Balanced quantity of loot appearing from the strongest monsters.
 * Changed number of produced resources: clay 5->2, bricks 6->3, bans 5->3, apple pies 10->6, soup 5->3. Changed feeding: fried eggs 3->2. Changed healing: apple pies 0->2%, greens salad 0->2%
 * Simple arrows removed from shop.
 * Fixed appearing of beholders in the monsters waves.
 * Some minor interface changes e.g. removed description of the empty slots at the equipment dialog.
 * Fixed bug with displaying of information while switching between dwarves.
 * Fixed bug with wool growing on the sheep.
 * Fixed bug with fully satiety recovering with the single beer mug.
 * Fixed bug with elevator’s cabin moving outside the shaft.
 * Fixed some crash issues e.g. for Windows XP and Mac.
 * Other minor fixes and improvements: increased comfort for the table with tablecloth, increased durability of wooden walls, decreased slugs’ lifetime, fixed yetis dying underwater.
 * Other minor interface fixes.