Biomes


 * Not to be confused with worlds.

Biomes are special environments or dimensions accessible by dwarfs through an improved portal already built in a world.

Biomes are good for farming, as some resources collected there can be transferred to the world. There is also some unique loot that can only be acquired in biomes.

Biomes are also the first multiplayer enviromnent of the game (not requiring any DLC), and are the only way to play PvP matches in Craft the World.

Some monsters can only be found in specific biomes.

Modes
Biomes can be played in single player, PvP or coop.

Dwarfs
Six is the maximum number of dwarfs in a biome. They are choosen randomly from the original world and travel to the biome keeping their name and skills, but they arrive in the biome with no armor or equipment.

Dead dwarfs are gone for good, however, if there is a Soul Keeper set up at home, the player can resurrect them once leaving the biome.

If a dwarf dies there is a button at the top of the UI to bring another dwarf from home.

Creatures
Rules to all biomes:
 * Restless dwarfs guard the boost rooms.
 * There are no typically annoying creatures like giant spiders, giant worms, larvas and ghosts; except rats, these can appear in all biomes.
 * There are no typically wave creatures like beholders, gargoyles, giant skeletons, zombies armor-breakers and giant throwers.
 * There are no guardians.
 * There are no dragons on the lava level.
 * (DLC Sisters in Arms) The player starts with one pet house in the inventory and can craft more. The number of pets though, follows the general rule: if 6 dwarfs, 3 pets.

Other rules:
 * Animals that provide wool and leather are present in the Forest and the Underground biomes.
 * There are hens in the Forest biome, but there are no flying octopi in the Underground.
 * There are no Cave Spirits in the Underground World.
 * Hidden rooms are populated as usual with mechanical guardians, ancient gargoyles, skeletons and zombies (inside the doors).

See the special creatures at the list below.

Challenge
Each biome has a specific goal to be acomplished. This goal always consists in removing a construction that is protected or surrounded by special creatures. Completing the challenge awards the player with some of the possible biome loot. This loot will be available once back to the world.

Farming
Besides the special loot, biomes are useful to ensure that there is no shortage of raw resources in worlds, even when the whole map is dug up.

To take resources from the biome, items like ingots, armors, helmets, weapons, etc. must be disassembled to the state of nuggets, because only raw resources are transferred back to the world.

And there is a limit for the amount of each resource to be transferred. This amount is five times the number of dwarfs alive plus five for each resource. As the max number of dwarfs in a biome is six, the maximum amount of each resource that can be transferred to the world is, so, thirty-five of each resource.

Types
There are four biomes, each one with their special creatures and loot:

Pause and save
There is no way to pause a game in biome. Even if playing single player. Pressing 'ESC' to open the main menu will display "Paused" in an overlay, but the in-game time does not stops at all.

And there is no way to save a game in biome. If the player quits before completing the challenge, all the progress will be lost and no resources will be transferred to the original world.

Some players though have noticed that quiting without acomplishing the challenge, but after 30 in-game minutes does allow the raw resources to be transferred.