Pet

A pet is a creature the player recieve to help dwarfs in their task of shelter protection. To have them, the player must craft a pet house and place this item anywhere on the map, preferably inside the shelter, near to where monsters will try to break in. The pets are available in all worlds and biomes.

"We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarves’ home, and protect their masters. Having a pet also significantly increases your comfort level."

- DLC Sisters in Arms announcement.

Types
There are 2 types of pets, similar in their behavior, but with small differences in their attributes, which are listed below.

Frogolisk
The frogolisk spawns when a frogolisk house is placed. It's tougher, does less damage and is slower than the owlcat.

Owlcat
The owlcat spawns when a owlcat house is placed. It's faster, does more damage and is more fragile than the frogolisk.

Old friend
The old friend spawns when a house of an old friend is placed. It has the same statistics of the owlcat.

Pet house
To have a pet, the player must craft and place a pet house, which is an advanced construction. Each type of pet has its own kind of pet house, and will only sleep if there is an empty house of its type.

Each pet house creates a kind of radius which the animal will try to protect. It's possible though to use it aggressively by replacing the house to near where the enemies are / are spawning (e.g. near the pyramids in the desert world). As a monster enters this radius, the pet will migrate to its new "nest" to defend it. If no enemy approaches, the pet will only migrate when it will try to sleep.

The pet houses have distinct crafting recipes:
 * Frogolisk House
 * Owlcat House

The house of an old friend is not craftable.

Maximum number
The amount of pets a player can have is limited by the player's level, being the maximum number of pets half of the player's level, and considering only the integer number. So, if a player is level 6 and has 3 pets, he'll only be allowed a 4th tamed animal leveling up to 8. As the maximum level a player can reach is 20, the highest amount of pets a player can have in the game is 10.

For an easier visualization, here are the quantities.

The number of dwarfs has no influence in this count. So if the player loses one or more dwarfs, the maximum number of pets he can have will not be affected.

Health
The health of each animal is represented by 3 red[*] hearts —. When it gets damaged, the heart more on the right will shrink until it disappears. If all hearts are gone, the pet dies.

Death and respawn
Pets respawn like dwarfs, also after a penalty time. But with pets, this penalty time only applies after the 2nd pet dead. This means that, if the player hasn't lost any pet for a while, the next pet dead will respawn immeadiatelly.

Sleep time
Like dwarfs, pets also recover health while sleeping. But here, the player has no control on commanding them to go rest. Pets, unlike the dwarfs, will try to rest whenever they aren't full health, and if there are no hostile creatures around it. If there are enemies around, the pet will fight them until it's very low on HP. The animal then will try to escape, running to its house. If it gets there, it will only rest though if there are no hostile creature near its house.

This is why putting the pet's house outside the shelter, may be considered a bad idea, because, when hurted, the poor creature may not find a way to rest and recover HP, dying more than it would be necessary. It's recommended though to place their houses inside the shelter, to give them a peaceful environment for them to rest, but also to profit from the 15 points of confort each pet house delivers.

Idle time
If a pet has full health and has no ennemy around it's house, it will occasionally approach to one of the dwarfs to interact with him/her. This is only a cosmetic animation.