0.9.022


 * Added new boss-like monsters, which occupy hidden rooms and keep scrolls of stone portal. You have to find and kill all keepers to build up a portal. Keepers are extremely(!) dangerous and can attack by different ways. However they have vulnerability to mithril weapons.
 * Added new defense shooting tower which can be built near the beginning of the tech tree.
 * Redrawn Tesla towers pics and animation.
 * Redrawn Smithy pics and animation.
 * Improved archers AI to attack harmless creatures at close distance.
 * Increased skills influence. Now particular work will be waiting for skilled dwarf.
 * Dwarves mages can use magic health elixirs to cure other dwarves.
 * Redrawn fish pictures and animation.
 * Forbidden to disassemble totems in campaign mode because player couldn’t craft them soon enough.
 * Tesla towers don’t fall through the walls while changing walls configuration.
 * Monsters destroy wooden spikes completely.
 * Dwarves can overtake each other if their speeds differ enough.
 * Improved pathfinding through the portals.
 * Improved dwarves behavior under attack at the elevators.
 * To go through the portal in direct control mode you should use “W” button or “Arrow up” button.
 * If player selected a block or an item in the fast slot one can place it behind scaffolds without removing them.
 * Tornado can’t carry away sand block or ground block if there is a heavy construction above it (iron cell, smithy etc.).
 * After demolition of additional stockpile it is broken into pieces with partial loss.
 * While demolition 2 identical wall block the context menu doesn’t appear. Front wall block will be demolished at first then the back wall block will be removed.
 * Unreachable marks won’t be displayed near torches founded in secret rooms if dwarves can’t reach them.
 * Decreased mana cost of imps spell.
 * Fixed bug with cook skill while working with different devices.
 * Fixed bug with dwarf fall from the elevators and trolleys while selecting it and pressing “Go sleep” button.
 * Fixed bug with construction loss after sand block fell to it.
 * Fixed possibility of replacing bas-reliefs with another blocks.
 * Fixed simultaneous placing of blocks by several dwarves.
 * Fixed bug with gathering resources by imps far away from stockpile.
 * Fixed bug with water appearance inside solid blocks.
 * Fixed bug with big creatures animation blinking inside narrow tunnels.
 * Fixed bug with screen yanking while changing scale in direct control mode.
 * Fixed bug with beholder appearance after starting new level.
 * Fixed bug with message about shelter borders after level restart.
 * Fixed some crash issues and minor bugs.