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==List of updates==
 
==List of updates==
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===[[1.0.000]] (26 Nov 2014)===
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{{:1.0.000}}
   
 
===[[0.9.037]] (19 Nov 2014)===
 
===[[0.9.037]] (19 Nov 2014)===

Revision as of 00:22, 26 November 2014


List of updates

1.0.000 (26 Nov 2014)

  • Improved dwarves AI especially for digging tasks.
  • Improved compass spell. Now compass shows the nearest secret room until one will be uncovered almost completely.

0.9.037 (19 Nov 2014)

  • Improved dwarves AI:
  • dwarves now seek for active tasks near portals opened by player,
  • fixed dwarves behavior near beware signs and inside the elevators,
  • fixed dwarves behavior at the some pools with bridges,
  • Improved archers AI.
  • Improved placement of secret rooms in level generation algorithm.
  • Fixed freezes and errors in dwarf's attack animation, yeti's and skeleton's animations.
  • Fixed misplaced block marks when cancel selected item in the fast slot.
  • Fixed traps placement above ground level and hanging of several constructions after removing blocks below them.
  • Fixed effect of the forest spell.
  • Fixed hanging rails after giant worm passing.
  • Fixed crashes when open old saved games with previous recipes tree.
  • Fixed periodically unlocking of all levels when starting a new campaign.
  • Fixed some visual defects with level tiles and interface.
  • Fixed calculation of double wall durability.
  • Fixed several crash issues and memory leaks.

0.9.036 (17 Oct 2014)

  • Added new languages: French, Italian, Spanish, Japanese, Korean, Chinese. Corrected misprints in Russian, English and German localization. You can switch languages in the Options dialog.
  • Improved pathfinding
  • Finding the nearest stockpile when using several stockpiles.
  • Now dwarves cut down bushes on their way when turning on the siege mode.
  • Improved finding the nearest available block if block marked by player is inaccessible.
  • Now dwarves are trying to place block they carry before they begin to attack closer monster instead of throwing the block away and attack the monster immediately.
  • Now dwarves remember their tasks better if something interrupts them on their way.
  • Added few surprises which become active during Halloween eve.
  • Improved behavior of mages and archers when they use ranged attack.
  • For better performance all creatures are displayed like icons when scaling far enough.
  • Now mages don’t use healing spell for sleeping dwarves.
  • Probability to fall while climbing was decreased 2 times.
  • Improved loading screen.
  • Added ability to change screen resolution in the options dialog.
  • Improved view of illuminated blocks.
  • Balanced comfort calculation when using pyramid blocks as shelter walls.
  • Fixed few bugs with achievements.
  • Saved game files were made more stable.
  • Fixed bug with appearing of tutorial dialog in the start menu.
  • Fixed bug with invisible enemies killing dwarves.
  • Fixed bug with elevators when dwarves didn’t completely enter inside the elevator cabin.
  • Fixed bug with magic attack through several blocks.
  • Fixed bug with level generation when ants’ nests were placed over the pyramids.
  • Fixed bug with multiple statue destroying inside the pyramid.
  • Fixed some crash issues.
  • Other minor bug fixes.

0.9.035 (19 Sept 2014)

  • Added collectible cards giving access to badges, profile backgrounds and smiles.
  • Improved dwarves AI. Now dwarf takes items while moving to the stockpile if one has empty spaces in the backpack.
  • Fixed AI bug when dwarves forget about their tasks if they went astray when falling for example.
  • Fixed AI bug when dwarves don’t want to take different tasks if there were several construction tasks but there weren’t enough resources at the stockpile.
  • Dwarves mages now don’t use powerful spells for weak foes or for the group of harmless animals e.g. snails.
  • Fixed delays at displaying of the dwarves pictures when changing their armor and weapon.
  • Fixed periodical wrong positioning on the inventory page when clicking on the resource at the craft table.
  • Fixed bug with dragon freezing when scaling.
  • Fixed mana wasting when player make prolongation of the portal while it is closing.
  • Fixed several crash issues when closing red monsters portals.
  • Fixed restart button on the locked planets of the campaign.
  • Several minor bug fixes e.g. goblins camp fire now doesn’t burn under water, sand doesn’t fall from the dwarf when he climbs on the back wall under water.

0.9.034 (21 Aug 2014)

  • Added 9 new achievements.
  • Improved AI of archers and mages. Now they stay away from target during attack.
  • Fixed gathering order of blocks for secret rooms.
  • Fixed pathfinding when using several stockpiles.
  • Fixed displaying of several blocks. Sometimes there were intervals between them.
  • Fixed bug with dwarves getting stuck when falling.
  • Fixed bug with periodically marking of some blocks as unreachable.
  • Fixed bug with ancient portal. Sometimes player couldn’t dig several layers below the portal.
  • Fixed bug with damage inflicted by lightning under MacOS.
  • Fixed displaying of resources numbers when changing recipe.
  • Mana potion now gives 5 points.

0.9.033 (31 July 2014)

  • Added achievements.
  • Improved pathfinding e.g. dwarves don’t jump from the high blocks, don’t get through the diagonal blocks, don’t get stuck at the air while falling.
  • Added birds flying through the level at the background.
  • Added several tutorial messages. Fixed tutorial while switching between the several saved campaigns.
  • Added descriptions for several items.
  • Allowed configuration changes for several furniture.
  • Traps were made reusable several times: 3 for wooden traps and 6 for iron traps.
  • Game speed indicator now located at the daytime panel. You can switch game pace by clicking at the center of this panel.
  • Fixed bug when dwarf continue fishing while monster attack him. Fixed other small bugs during fishing.
  • Fixed problems with elevators.
  • Fixed problems with tornadoes.
  • Fixed bug when dwarf continue crafting after changing block configuration under him by player.
  • Fixed bug with player’s disappearing marks on the blocks.
  • Fixed bug with clock sound after removing it.
  • Fixed bug with water drops after building the blocks atop the stalactites.
  • Fixed several crash issues.

0.9.032 (18 July 2014)

  • Added all existed monsters to bestiary tab in the diary. Description of a new creature appears after first meeting with it.
  • Now player see brief tutorial if one start campaign in the 1 world. Tutorial can be skipped any time you want.
  • Added several decorative wall covering. You can switch them without replacement just like for walls.
  • New pics of bas-reliefs and stained-glass windows. You can switch their type without replacement also.
  • New pics of several items and resources.
  • New traps (you should replace old ones). Now you may place them at the same place together with other plants or constructions.
  • Improved pathfinding and game performance.
  • Lower elevator platform moved on one block higher. Now it doesn’t require groove for placement.
  • Durability of front block wall increases on 50% from durability of the back wall block.
  • Now you can place block carried by dwarf in direct control mode even you haven’t such blocks in the stock.
  • Now supported dlc*.pak archives.
  • Fixed view of grass above the stone blocks which appears during mining if there is a ground block behind the stone block.
  • Fixed dwarf animation on the lower part of the ladder.
  • Few changes at the tech tree.
  • Minor improvements and bug fixes.

0.9.031 (19 June 2014)

  • Fixed some crash issues.
  • Improved pathfinding using elevators.
  • Several minor fixes.

0.9.030 (17 June 2014)

  • Improved dwarves AI: pathfinding, using of several stockpiles.
  • Added new spell elixirs: ice arrow slowing down the monsters and transfiguration converting monsters into snails.
  • Performed tuning of mage skill and staff for duration and strength of various spells.
  • Underground spider was completely changed with all animations and become more dangerous.
  • Added wings to giant underground ants to allow them move up faster.
  • When destroying ants nest it explodes throwing around slime pieces. Its view also changed a bit.
  • New pictures of several items and resources.
  • Game performance optimization.

0.9.029 (05 June 2014)

  • Improved dwarves AI: underwater digging, pathfinding, gaining skills.
  • New comfort formula includes perimeter walls, interior items, housing space for 1 dwarf, illumination, web and bushes inside the shelter.
  • New pics and animations of some plants, resources, constructions and workbenches.
  • New magical statues giving bonus to some skills.
  • Torches and other similar constructions can be placed on the 3rd back wall.
  • Hot keys CTRL*R(est) sends all dwarves with health under 70% to sleep, CTRL*E(at) sends all starving dwarves to eat.
  • When imps spell run out, imps carry last items to the stockpile and disappear only after that.
  • Reordered quests except the tech tree quests (required level restart).
  • Damage of dwarf reduced when he stays behind the loophole.
  • Fixed inflicted damage of 3rd level Tesla Tower.
  • Fixed attack mark disappearing when clicking on monsters.
  • Water blocks won’t disappear now deep under water.
  • Resources are not spent now In sandbox mode when crafting known spell.
  • Fixed calculation of shelter borders when removing totem.
  • Fixed empty dwarves names when switching languages.
  • Limited skill level up to 100% (without skill items).
  • Fixed torches burning under water.
  • Fixed displaying of animated items when scrolling and scaling.
  • Spikes can be placed only atop the level block.
  • Added archers animation (aiming up and down).
  • Fixed simultaneously using of the same bed by dwarves.
  • Blocked portal spell prolongation near main stockpile.
  • Changed recipe of portable miner’s lamp.
  • Performance optimization.
  • Minor bugs and interface fixes and changes.

0.9.028 (22 May 2014)

  • Game interface was fully redesigned.
  • Craft dialog: added 'clear the table' button, 'number of items to craft' switcher (up to 50 items for 1 button press), 'remaining possible number of items to craft' counter.
  • Added daytime indicator.
  • Redrawn several items and resources pictures.
  • Added ability to rename and delete saved games.
  • Tesla towers and dwarves mages can shoot chain lightnings. Chain length depends on the tower or staff level.
  • Increased damage from heavy mechanical bow.
  • Towers now bring experience when killing monsters.
  • Fixed bug with canceling of the fishing tasks.

0.9.027 (07 May 2014)

  • Configured the max number of monsters in waves depending on difficulty level.
  • Monsters waves now consist of undead only (without yetis and mummies) but they have a maximum variety of creatures at the same wave.
  • Slightly strengthened yetis and mummies because they don’t belong to the waves now and can be met rarer.
  • Increased influence of the difficulty settings on the monsters health and strength.
  • Steam cloud is supported now.
  • Improved dwarves AI. Now all dwarves take part in a battle if player selected target.
  • Fixed – dwarves didn’t attack enemies outside the shelter when siege mode was turned on.
  • Fixed bug with the same resource displayed on the two slots panels.

0.9.026 (06 May 2014)

  • Increased monsters waves strength. If monsters haven’t enough night time to exit from single portal then the additional portals will be opened.
  • Improved dwarves pathfinding. Attack tasks are automatically canceled for unreachable creatures.
  • Improved imps pathfinding.
  • Player can change beds orientation like doors.
  • Player can dynamically switch the view for paintings, pennants and gargoyles.
  • Changed size of several items for placing them near beds. Totem occupies 2 vertical blocks now.
  • Scroll keepers now won't use ranged attack for running away dwarves.
  • Scaffolding can prevent falling of a sand block now.
  • Changed recipes: bread, wine barrel. Now you have to use workbenches to craft simple bow, glass and scaffolding.
  • Fixed bug with simultaneously using several workbenches of the same type.
  • Fixed trolleys stacking.
  • Fixed generating of stone mountains.
  • Fixed completion of 'cut a tree' quest.
  • Fixed completion of 'build the portal' quest.
  • Fixed bug with dwarves arrival when it happens simultaneously with gaining new player’s level.
  • Fixed invisible trees arriving when using growing spell.
  • Bushes won’t grow now over portal and inside natural caves.
  • Fixed entering the portals in direct control mode.
  • Fixed dwarves behavior when destroying a block under a bed a dwarf is sleeping on.
  • Fixed illuminating of several constructions.
  • Fixed view of melting ice and snow blocks.
  • Removed stone knife from shop.
  • Fixed work of the parameter – limit of gathering resources.

0.9.025 (25 Apr 2014)

  • Fixed bug with game working under OSX 10.6
  • Fixed bug with trees disappearing at the snow world.
  • Fixed bug with luxury beds where dwarves won’t recover their health.
  • Improved pathfinding for monsters to the dwarves shelter bypassing the doors.
  • Fixed automatic ladders demolition after removing the upper section.
  • Fixed bug with jumping up items lying at the ground.
  • Fixed items dragging between main and additional slots panel.

0.9.024 (24 Apr 2014)

  • Added giant pyramids above ground at desert levels. They consist of extremely hard blocks and have tunnels with many traps. They have many valuable items and coins inside guarded by monsters horde. Don’t try to rob them until you get strong team. You should remember that pyramids block your magic force. You need to restart desert level to generate pyramids.
  • Balanced the frequency of trees appearing. Now new trees may grow even there is a block above. Trees appearing are blocked on bones bridges and behind the constructions.
  • Improved monsters AI so they can destroy blocks of roof to penetrate into the shelter.
  • While making items at workbenches the items sequence is mixes up to make different items. For example if you gave tasks to make arrows and planks, dwarves make them mixed up with each other.
  • By pressing the Ctrl key you can call additional panel with fast slots.
  • Redrawn blocks of ocean coasts.
  • Now you don’t find coins, books and recipes while destroying your own placed blocks.
  • Limited distance of lightnings from magic staff. Blocked arrows type selection for mages.
  • Dwarves won’t sleep at the flooded beds now. Increased influence of the bed's type on health recovering rate.
  • Item names are displaying now for slots at the equipment dialog.
  • Increased effect of several monsters attacking the same door.
  • Blocks under stone portal were made indestructible.
  • Decreased frequency of grabbing blocks by tornado by 5 times.
  • Increased mana recovering rate to one per 3 minutes.
  • Fixed interface elements disappearing.
  • Fixed jamming of elevators cabins.
  • Fixed bug with trolleys jumping between lines after breaking the railroad.
  • Fixed bones bridges displaying. Now skeletons can’t replace other block by their bridges.
  • Fixed jamming of larvas at the blocks edges.
  • Fixed bug with different water levels inside the pool with thin walls.
  • Fixed bug with big mummy cutting bushes.
  • Fixed bug with construction placing blocked by portal spell.
  • Fixed bug with invisible dwarves helmets.
  • Fixed bug with placing ladder on top of the trees and columns.
  • Fixed some crush cases.
  • Fixed several minor bugs.

0.9.023 (11 Apr 2014)

  • Redrawn pictures and animation of main and additional stockpiles.
  • Redrawn picture and animation of workbench.
  • The type of ground blocks at secret rooms now depends on depth.
  • Redrawn pics of back wall underground blocks.
  • Improved dwarves pathfinding through the floating portals.
  • Player doesn’t receive plain green shirts as a reward for quests.
  • Decreased creature damage from magical explosion spell.
  • Increased durability, distance and inflicted damage for archer towers.
  • Increased damage from Tesla towers.
  • Dwarves can collect items from shop immediately after buying.
  • It’s unable now to kill keepers with sand blocks. They also drop valuable resources after death.
  • Item names now shown for inactive technologies in the tech tree.
  • Fixed bug with stocks quantity displaying.
  • Fixed bug with dwarves self-dying with generating a lot of items.
  • Fixed bug with frostlings climbing.
  • Fixed bug with archers walking animation.
  • Fixed bug with trees growing at the places of cut-down trees. Trees didn’t grow until game restart.
  • Fixed crash while placing block in direct control mode.
  • Fixed displaying of elevator platform for some cases.
  • Fixed bug with tile roof transformation into ground block.
  • Fixed bug with multiple placing of scaffold at the same place.

0.9.022 (03 Apr 2014)

  • Added new boss-like monsters, which occupy hidden rooms and keep scrolls of stone portal. You have to find and kill all keepers to build up a portal. Keepers are extremely(!) dangerous and can attack by different ways. However they have vulnerability to mithril weapons.
  • Added new defense shooting tower which can be built near the beginning of the tech tree.
  • Redrawn Tesla towers pics and animation.
  • Redrawn Smithy pics and animation.
  • Improved archers AI to attack harmless creatures at close distance.
  • Increased skills influence. Now particular work will be waiting for skilled dwarf.
  • Dwarves mages can use magic health elixirs to cure other dwarves.
  • Redrawn fish pictures and animation.
  • Forbidden to disassemble totems in campaign mode because player couldn’t craft them soon enough.
  • Tesla towers don’t fall through the walls while changing walls configuration.
  • Monsters destroy wooden spikes completely.
  • Dwarves can overtake each other if their speeds differ enough.
  • Improved pathfinding through the portals.
  • Improved dwarves behavior under attack at the elevators.
  • To go through the portal in direct control mode you should use “W” button or “Arrow up” button.
  • If player selected a block or an item in the fast slot one can place it behind scaffolds without removing them.
  • Tornado can’t carry away sand block or ground block if there is a heavy construction above it (iron cell, smithy etc.).
  • After demolition of additional stockpile it is broken into pieces with partial loss.
  • While demolition 2 identical wall block the context menu doesn’t appear. Front wall block will be demolished at first then the back wall block will be removed.
  • Unreachable marks won’t be displayed near torches founded in secret rooms if dwarves can’t reach them.
  • Decreased mana cost of imps spell.
  • Fixed bug with cook skill while working with different devices.
  • Fixed bug with dwarf fall from the elevators and trolleys while selecting it and pressing “Go sleep” button.
  • Fixed bug with construction loss after sand block fell to it.
  • Fixed possibility of replacing bas-reliefs with another blocks.
  • Fixed simultaneous placing of blocks by several dwarves.
  • Fixed bug with gathering resources by imps far away from stockpile.
  • Fixed bug with water appearance inside solid blocks.
  • Fixed bug with big creatures animation blinking inside narrow tunnels.
  • Fixed bug with screen yanking while changing scale in direct control mode.
  • Fixed bug with beholder appearance after starting new level.
  • Fixed bug with message about shelter borders after level restart.
  • Fixed some crash issues and minor bugs.

0.9.021 (21 Mar 2014)

  • Fixed bug with freezing elevators.
  • Fixed calculation of shelter borders for some cases.
  • Changed Tesla Tower recipe for compatibility with old Recipes tree.
  • Fixed German text spelling.
  • Fixed bug with Player XP in German version.

0.9.020 (20 Mar 2014)

  • Increased durability of shelter borders (marked with stars) against the monsters attacks.
  • Wooden spikes don’t slow down monsters like fences now. They block monsters movement and inflict some damage.
  • Dwarves-mages can use lightning spell unlimited times between fireball spells.
  • Added new items which increase skills efficiency. You should place these items into special equipment slot.
  • Dwarves now improve their skills by doing particular job.
  • Added 2 backpacks which increase dwarves capacity by 1 and 2 pieces.
  • Portal spell exit now always opens near the main stockpile.
  • You gains significant XP if destroys all monsters in the wave.
  • XP bonus for killing a monster now depends on its health.
  • Improved algorithm of calculating shelter borders considering doors inside the shelter.
  • Changed number of log bridges crafting at a time.
  • Fixed elevator tunnels intersections.
  • Fixed frostlings attack errors.
  • Improved archers AI to prevent attack of underground ghost. If archer misses several times then attack task cancels for him.
  • Fixed bug with XP while changing back wall blocks.
  • Fixed bug with tornado destroying brick walls.
  • Fixed bug with crystals growing over constructions.
  • Fixed bug with giant worm which can destroy blocks under additional stockpiles.
  • Fixed some crash issues.

0.9.019 (07 Mar 2014)

  • Improved skeletons AI.
  • Modified block replacement to prevent falling of Tesla towers and other constructions.
  • Added golden and mithril boots, added new initial clothing for desert planets.
  • Added new tools – steel pickaxe and axe, wooden wizard’s staff, heavy bow, redrawn pictures of silver tools.
  • Added sounds for new beasts and monsters.
  • Balanced durability of lower ground levels, depth of minerals and pickaxes characteristics.
  • Reduced frequency of warning message about drowning.
  • Changed recipes for silver pickaxe, long bow, workshop, wizard's staff, mithril pickaxe and axe.
  • Changed workbenches requirements for crafting mithril pickaxe, axe, wizard's staff, hammer and helmet, silver armor, iron club, pickaxe and axe.
  • Fixed bug with recipes disappearing in sandbox game mode.
  • Fixed bug with different items numbers on the craft button and in the craft dialog.
  • Fixed opening of pages in the craft dialog while clicking on the resource in unknown recipe.
  • Fixed visibility of items during dragging in the 2nd and 3rd pages of the equipment dialog.

0.9.018 (05 Mar 2014)

  • Added new skeletons – a skeleton with shield (5x reduced damage from Tesla towers, 3x – from archers, 2x – from fireballs), skeleton builder (can build bridges across the big abysses).
  • Improved dwarf AI – each dwarf reserves several blocks so there is no need for another dwarves to go for the resources in vain.
  • Demolishing of goblins ladders by dwarves causes wood drops instead of self-destruction cases.
  • Added new more powerful magic stuff.
  • Increasing game speed doesn’t take effect at the game interface and rain (snow) animation.
  • Increased durability of lower levels so player needs improved tools to dig them.
  • Changed pic of the alchemy lab.
  • Increased number of rails crafted at a time, increased speed of trolleys.
  • Fixed bug with goblins getting stuck in ponds.
  • Fixed bug with tornado blowing the dwarves far away. Reduced tornado frequency.
  • Rain spell doesn’t call tornadoes now.
  • Fixed view of goblin’s camp durability level.
  • Fixed bug with larvae attacking through blocks.
  • Fixed fireball freezing after exiting the game.
  • Fixed bug with tech tree while opening new planet – new specific recipes wasn’t added into the tree.
  • Old recipe tree is switched off in custom game mode.
  • Fixed bug with weapon view and dwarves animation during combat.
  • Fixed bug with dwarves wall climbing and jumping from empty block.
  • Fixed bug with progress calculation for the items crafted at workbenches, smithies etc.
  • Fixed bug with items duplications in fast slots.
  • Small fixes at dialogs texts and items descriptions.
  • Other minor fixes.

0.9.017 (25 Feb 2014)

  • Fixed bug with corruption of old saved games.
  • Fixed bug with 1 item loss during disassembling of several items.
  • Dwarves immure snails while placing blocks.
  • Fixed bug with using stoves, workbenches etc when player tries to remove them while using.
  • Recipes changes: Tesla tower, stove, mill.
  • Fixed bug with water flowing from several blocks simultaneously.

0.9.016 (24 Feb 2014)

New content and changes:

Fixes:

  • Fixed bug with unlimited monsters during monsters wave.
  • Fixed bug with dwarf death during bushes cutting.
  • Fixed bug with dwarves teleportation from the shelter during the siege mode.
  • Fixed bug with water gathered from deep ponds.
  • Fixed dwarf jump in direct control mode.
  • Fixed some crash issues.


0.9.015 (29 Jan 2014)

  • Added ability to set up signs and quickly jump between them
  • It's unable now to disassemble spells, elixirs and food
  • Added new dwarf animations (equilibrium loss, falling), fixed some yanking animations
  • Now you can mark more types of blocks with the right mouse button
  • AI fixes: prevented the fall during canceling the task, improved pathfinding including underwater, fixed behavior during attack of the unreachable monster
  • When switching siege mode, dwarves without beds walk to the totem
  • Improved direct control mode
  • The fallen deeply water blocks now fill up the pond
  • Added bush animation
  • Increased activity of beholders appearing from red portals, decreased shock wave effect from fireball spell
  • Limited the life duration of night monsters and monsters from red portals
  • Limited respawn quantity of giant ants population
  • Fixed behavior of frostlings under attack
  • Increased doors durability
  • Big yetis are given some probability to kill another creature during kick
  • Added status string for dwarves working with workbenches and other tools
  • Added siege mode button for German version
  • Fixed bug - monsters couldn't jump on 1 block height
  • Fixed item disassembling bug related to auto creation of other items
  • Fixed quest dialog appearing in the start menu
  • Fixed bug with dwarf sleep after bed removal
  • Fixed bug with red marks on the walls after bush gathering
  • Fixed bug with unlimited stone knives
  • Fixed horn spell
  • Memory leaks fixes
  • Fixed bug with the unlimited water gathering
  • Fixed bug with the hats quantity after restarting the game
  • Deleted one of two elevator quests
  • Several minor bug fixes

0.9.014 (16 Jan 2014)

  • Fixed bug with fast portal closing
  • Fixed bug with invisible portals near stockpile
  • Fixed bug with dwarves AI during siege mode
  • Decreased portal penalty time from 10 to 5 sec while passing through

0.9.013 (15 Jan 2014)

  • Added ability to disassemble items (place item in the slot near the Craft button and press the button)
  • Added siege mode switch (turn it on to forbid the dwarves to leave the shelter)
  • Added some new dwarves and yetis animations
  • Increased effect of several monsters crashing the same door/wall simultaneously
  • Added additional items art
  • Cages now hold only one creature at a time
  • Increased durability of deep ground layers
  • Dwarves portals close faster during intense use
  • Now you can prolong the portal duration by casting portal spell at the same place several times
  • Increased number of dwarves attacking enemy camps
  • Falling items like tables, chairs etc don't set automatically and become blocks
  • Fixed AI freezes of dwarf mages
  • Fixed dwarves AI regarding attack of the monster through the wall
  • Fixed bridge pathfinding
  • Fixed frostings AI (didn't inflict damage to Tesla towers)
  • Fixed bug with multiple drops from chests
  • Fixed bug with dwarves animation near the portal
  • Fixed bug with changing items in workbenches and smithies after reopening the game
  • Fixed bug with mana counter
  • Fixed bug with underground worm exiting into the ocean
  • Fixed some crushes
  • Fixed several minor bugs

0.9.012 (31 Dec 2013)

  • Fixed сrash with Imps pathfinding
  • Fixed crash related to Dragons
  • Fixed crash and serious memory leaks relating to some creatures
  • Fixed bug: dwarves sometimes spend two blocks of earth when build one
  • Fixed: dwarf movement shaking in direct control
  • Fixed bug with dwarf moving over holes
  • Fixed: background behind the trees
  • Fixed bug with entering into Snow World
  • Fixed bug: dwarves did not climb out of lava
  • Fixed several minor bugs

0.9.011 (25 Dec 2013)

New content and changes:

  • Christmas gifts.
  • Added additional art for bookshelf.
  • Hotkey Z - temporarily turn on full level of detail on a large scale.
  • Yeti go away from stockpile at day time.
  • Ice block gives more water (full block of water instead of 1/5).
  • Now blocks under the stockpile are not removable.
  • Now you can rebuild blocks under the stockpile (if you have removed them in previous game).
  • Now right click will clear selection at the hotbar.
  • Big yeti kicks other yeti out of holes.
  • Dwarf stay selected after exit of direct control.
  • More active quests at the same time.
  • Improved dwarfs AI in hunting (specially for hunting fast moving animals).
  • The live of imps restricted by 5 minutes.

Fixes:

0.9.010 (19 Dec 2013)

Added:

New creatures: Frostlings, Yeti, Yeti Boss, Snow Turtle, Blue Bird[2] (without sounds yet)

Fixed:

  • Fixed an issue with dwarves in water outside the screen
  • Improved dwarves AI: if dwarves could not reach location , they will try to move as closer as possible to the target and stop just near an obstacle
  • Fixed bug with clouds
  • Fixed bug: dragons stop attacking dwarves
  • Fixed bug: roof block became earth in some configurations
  • Fixed several minor bugs with: portal timers, the tasks counters in diary, “Under Attack” message, zero award when Level Up, pathfinding…

0.9.009 (11 Dec 2013)

  • Quick Fix of the bug with fast slots in Update 0.9.008
  • Now it's easier to pick up items for the recipe on the craft table. You shouldn't remember the inventory group and page. Just click on the item pic in the recipe and the necessary inventory page will be opened automatically.

0.9.008 (10 Dec 2013)

New Hot Keys:

SPACE - select next dwarf

ESCAPE - cancel selection of the dwarf / exit direct control

When a dwarf is selected:

F - go eat (Food)

R - go sleep (Rest)

E - equip

O - direct control


Added:

  • Added timer above the portals
  • Improved AI: Dwarves recalculate path when a new portal is opened nearby
  • Random recipes drops from digging in Sandbox mode (* added new items)
  • The shop is open
  • Added new sounds
  • The volume of sounds are changing more smoothly
  • Added separate volume sliders for ambient sounds and music
  • Removed the leaves drops from plants destroyed by monsters (So there is no leaves to lure dwarves to the edge of the world)
  • Technology tree now fits in screens with lower resolutions
  • Increased amount of animals and improved balance of spawned animals
  • Increased the radius of mouse selection of dwarves and enemies
  • Monster waves are becoming more dangerous during the time

Fixed:

  • Fixed: advanced pickaxes now dig faster
  • Fixed bug: item cursor sometimes disappears
  • Fixed : “Where is my bed” flickering in some situations (low health*no free bed*scared)
  • Fixed: Dwarves stuck outside of the screen
  • Fixed crash at loading screen when the savegame was erased, but info file was left
  • Fixed WASD scroll bug
  • Fixed calculation of comfort
  • Fixed: Coal Recipe is now available in Tech Tree and Campaign mode
  • Fixed bug: materials needed for recipes will duplicate if the job is canceled
  • Fixed bug: items disappear from the craft table after dragging
  • Fixed minor bug with displayed number of awarded items at Level Up dialog
  • Fixed: traps are not activated on Imps
  • Imp drops carried resource when dies
  • Resources do not disappear when buried in sand
  • Fixed few minor bugs

Recipe Changes:

  • Added “Smithy” requirements for some items
  • More food portions for recipes with coal
  • More mana Elixirs
  • Rails require less iron
  • Stained glass and paintings items require less resources

0.9.007 (01 Dec 2013)

Added Custom mode where you can setup:

Added:

  • Multiple save slots
  • Automatic backup of savegame
  • German Translation (not complete)
  • Recipe of coal (8 wood + dirt)
  • Improved AI of dwarves
  • Now dwarves do not pick up items near Goblins
  • Improved AI of archers
  • Added new sounds
  • Beware Sign item is given at the beginning of the game
  • Spell “Horn” now gather every dwarf (not only idling )
  • Traps are not activated on Snail now
  • Now portal opens just near the stockpile

Fixed:

  • Fixed crash and memory leaks (which lead to low performance) in pathfinding in rare situations when dwarf tried to run away from monsters
  • Fixed crash in imps logic
  • Fixed rare crash when craft Nails just after Lock
  • Now you can not change configuration of wall and door block when it’s under attack or there is a creature in it
  • Fixed minor bug with placing/taking an item on/from craft table
  • Fixed rotation of flying arrows
  • Fixed bug: Dialog “Task Complete” appears only at Inventory screen
  • Raw eggs are not edible now
  • Fixed some text in Russian translation

Unlisted change:

  • F2 and F3 now set the speed at 1.5x and 2.0x respectively. In 0.9.006 and earlier, these were bound to 2.0x and 3.0x.

0.9.006 (26 Nov 2013)

[3]

  • Quick fix of the crash in update 0.9.005.


0.9.004 (23 Nov 2013)

The quick fix for the issue with cursor bug on some AMD drivers: Please press ‘F9’ to switch between hardware/software cursor and see if it resolves the issue.

New features:

  • added generation of secret rooms in the world (requires restart of the world).
  • added hotkeys (E: equipment, I: Inventory, C: Craft Tree, T: Tasks, 1-8 for the fast panel)
  • small tweaks in appearance of the inventory dialog
  • added death animations of Zombie Troll and Goblin Shaman
  • changed the recipe of warehouse(extra stockpile): wooden chest to workbench
  • disabled cheat mode (We were surprised how fast you found it! )

Fixes:

  • Fixed crash after showing the craft tree (just after completing some tasks)
  • Fixed crash: removing of railroad block under a moving minecar
  • Fixed animation of dwarf in a mine car
  • Fixed: dwarves could work on removed kitchens, workbenches and etc.
  • Fixed: no more experience points for self placed things (scaffoldings, beware signs)
  • Fixed rare crash connected with Skeleton’s logic
  • Fixed “empty task” bug

0.9.003 (22 Nov 2013)

Released on November 22, 2013.

  • Fixed bug: dwarves could not swim out of the deep water
  • Fixed bug: completing two tasks with one action crash the game
  • Fixed bug: house not returning to finished state after door destroyed
  • Fixed bug: dwarf sleeping in the removed bed
  • Fixed bug: an item disappears from the crafting table when technology tree opens (task completed)
  • Fixed WASD control

Added:

  • Clicking “Low health” message in the left hand side of the UI automatically select the dwarf
  1. Although all official patch notes list "ice chair" as a new item, it's probably a mistake from the developers, as this item have never existed. They were probably talking about the ice table.
  2. The actual creature implemented in this version was the Ice Bird, which is also blue. The real Blue Bird, which is the bird of the desert had only came to existance 6 versions later (0.9.016), when the Desert World was then created.
  3. Originally posted on STEAM.