m (Wording) |
m (→Direct control) |
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+ | [[File:Dwarf.png|right]] |
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⚫ | |||
+ | |||
+ | ==Male and female differences== |
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+ | Originally the game featured only male dwarfs as the playable race. The female characters, available with the [[Sisters in Arms]] DLC, are equivalent in everything: A.I., behaviour, carring capacity, tasks assignments and skill progression. They only differ in visual appearance, in voice timbre and in few attributes, like health, base armor and speed (walking, running, jumping, climbing and swimming). |
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+ | |||
+ | <div style="display:inline-block;"> |
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{{Creature infobox |
{{Creature infobox |
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− | | |
+ | | name = Male Dwarf |
+ | | image = [[File:Male_Dwarf_icon.png]] |
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+ | | attack = 0.3 without weapon |
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+ | | speed = 105<ref name=SPEED/><ref name=MaleSpeed/><br>+50% on [[#Direct control|direct control]]. |
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⚫ | |||
+ | | climb = 55<ref name=SPEED/><br>80<ref name=SPEED/> on [[ladder]]/[[scaffolding]] |
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+ | | swim = <span style="color:darkred;">-50%</span> |
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| health = 10 |
| health = 10 |
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+ | | lregen = 1 point / 5 min<ref name=LREGEN/> |
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⚫ | |||
+ | | drowntime = 180s |
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− | | climb = 30 (50 on ladders) |
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| armor = 0.2 |
| armor = 0.2 |
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+ | | icon = [[File:Male_Dwarf_icon.png|35px]] |
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+ | | drops = All his equipment. |
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}} |
}} |
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+ | </div><div style="display:inline-block;"> |
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⚫ | |||
+ | {{Creature infobox |
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+ | | name = Female Dwarf |
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+ | | image = [[File:Female_Dwarf_icon.png]] |
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+ | | attack = 0.3 without weapon |
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+ | | speed = 120<ref name=SPEED/><br>+50% on [[#Direct control|direct control]]. |
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+ | | run = |
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+ | | climb = 60<ref name=SPEED/><br>80<ref name=SPEED/> on [[ladder]]/[[scaffolding]] |
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+ | | swim = <span style="color:darkred;">-50%</span> |
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+ | | health = 8 |
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+ | | lregen = 1 point / 5 min<ref name=LREGEN/> |
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+ | | drowntime = 180s |
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+ | | armor = 0.18 |
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+ | | icon = [[File:Female_Dwarf_icon.png|35px]] |
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+ | | drops = All her equipment. |
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+ | }} |
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+ | </div> |
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+ | {{Quote| The hard-working dwarves will be joined by their charming sisters in arms. Female dwarves have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarves. |DLC - Sisters in Arms announcement||Diary.png}} |
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+ | |||
+ | ==Spawn== |
||
+ | :''For details about leveling up, see: [[Level (Experience)]].'' |
||
+ | The player begins each new [[:Category:Worlds|world]] with only one dwarf. As he/she [[Level (Experience)|levels up]], one new dwarf will spawn, always at the [[stockpile]] — one dwarf per level. The maximum number of them being 20, as this is the maximum reachable level in the game. |
||
+ | |||
+ | ==Randomness== |
||
+ | All spawning dwarfs are random on their: |
||
+ | * [[#Male and female differences|sex]]; |
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+ | * [[Possible Dwarfs Names|name]]; |
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+ | * [[#Skills|skill]]; |
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+ | * physical appearance (skin pigmentation, hair, beard and mustache color and style); |
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+ | * t-shirt color; and |
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+ | * removable pieces of clothing, like [[Armors#Helmets|hats]] and [[Armors#Boots|boots]]. |
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+ | |||
+ | ==Health== |
||
+ | The health of each dwarf is represented by 3 red hearts — {{im|Dwarf_Health}}{{im|Dwarf_Health}}{{im|Dwarf_Health}}. |
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+ | |||
+ | The health of each monster is represented by 3 green hearts — {{im|Monster_Health}}{{im|Monster_Health}}{{im|Monster_Health}}. |
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+ | |||
+ | And the health of each animal, usually non-hostile or semi-hostile, is represented by 3 yellow hearts — {{im|Animal_Health}}{{im|Animal_Health}}{{im|Animal_Health}}. |
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+ | |||
+ | When a target get damaged, the heart more on the right will shrink until it disappears. When all hearts are gone, the target dies. |
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+ | |||
+ | ===Causes of health loss=== |
||
+ | Quite a few things may inflict damage on dwarfs: |
||
+ | * be hit by any hostile [[creature]], including some carnivorous plants; |
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+ | * fall or jump from a height of more than 3 blocks; |
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+ | * lose his/her footing while climbing and fall from a height of more than 2 blocks; |
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+ | * stay or swim underwater without a [[Diving Helmet|diving helmet]]; and |
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+ | * stay on or swim on the [[Block#Lava|lava]]; |
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+ | * be hungry with zero points of [[#Satiety|satiety]] (when all 3{{im|Dwarf_Satiety}} have disappeared)<ref name=allHungry/>. |
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+ | |||
+ | ===Low health=== |
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+ | When a dwarf has less then 1{{im|Dwarf_Health}}, the player will be notified: |
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+ | <div style="float:left; padding-right:10px;"> |
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+ | [[File:Low_Health.png|Low health sign|90px]]</div><div style="display:inline-block; width:80px; color:sandybrown; text-align:center;"> |
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+ | '''Low<br>Health''' |
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+ | <br></div><div style="display:inline-block; |
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+ | width:260px; |
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+ | border-left:solid 1px #999; |
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+ | margin-left:10px; |
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+ | padding-left:20px; |
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+ | text-align:justify;"> |
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+ | If there is one or more dwarfs with low health, this sign appears on the left side of the screen. Clicking on this icon will show one by one all wounded dwarfs.</div> |
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+ | |||
+ | Injuried dwarfs run for their lifes under certain circumstances.<ref name=LowHealEsc/> |
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+ | |||
+ | Male dwarfs with health points lower than: |
||
+ | *25% will run away from stronger enemies; |
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+ | *15% will run away from any kind of hostile creature. |
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+ | |||
+ | Female dwarfs with health points lower than: |
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+ | *29% will run away from stronger enemies; |
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+ | *19% will run away from any kind of hostile creature. |
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+ | |||
+ | ===Healing=== |
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+ | There are some ways of healing injured/exhausted dwarfs: |
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+ | * letting them [[Beds|sleep]]; |
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+ | * keeping them [[#Regen bonus|well fed]]; |
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+ | * feeding them with [[Food|curative foods]]; |
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+ | * using [[Health Elixir|health potions]] directly through the "Equip" menu; and |
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+ | * letting the [[Skill#Mage|mages]] spontaneously use [[Health Elixir|health potions]] on wounded dwarfs. |
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+ | |||
+ | If there are no health potions crafted in the inventory, the mages will heal their fellows anyway, but at a very insignificant rate. |
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+ | ==Satiety== |
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+ | :''For the complete list of foods, see the main article: '''[[Food]]'''.'' |
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+ | {{Quote| Put some kind of food on the table, like apples. The dwarfs will take the food on their own when they are hungry. |Task "[[Tasks#Make_some_food|Make some food]]" ||Apple.png}} |
||
+ | The satiety of each dwarf is represented by 3 slices of bread — {{im|Dwarf_Satiety}}{{im|Dwarf_Satiety}}{{im|Dwarf_Satiety}}. All full slices represent the maximum of 10 satiety points. |
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+ | |||
+ | As the time passes, the dwarfs become hungry and the slice more on the right will shrink until it disappears. The losing of satiety points follow this rule: |
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+ | * -1 point each 9 minutes<ref name=HungryRate1/> of ingame time, if dwarf is '''idle'''. |
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+ | * -1 point each 6 minutes<ref name=HungryRate2/> of ingame time, if dwarf is '''working'''. |
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+ | So, more tasks the dwarfs receive, more food should be served on the table. |
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+ | |||
+ | ===Hungry=== |
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+ | When a dwarf has less than 1 {{im|Dwarf_Satiety}}, he/she will become '''hungry'''. The player will then be notified with the sign below. |
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+ | <div style="float:left; padding-right:10px;"> |
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+ | [[File:Dwarves hungry.png|Dwarfs hungry sign|90px]]</div><div style="display:inline-block; width:80px; color:sandybrown; text-align:center;"> |
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+ | '''Dwarves<br>hungry''' |
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+ | <br></div><div style="display:inline-block; |
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+ | width:260px; |
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+ | border-left:solid 1px #999; |
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+ | margin-left:10px; |
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+ | padding-left:20px; |
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+ | text-align:justify;"> |
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+ | If there is one or more dwarfs hungry, this sign appears on the left side of the screen. Clicking on this icon will show one by one all hungry dwarfs.</div> |
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⚫ | |||
+ | When all {{im|Dwarf_Satiety}} are gone, the dwarf starts losing [[#Health|health]]<ref name=allHungry />. |
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+ | |||
+ | ===Monotonous food=== |
||
+ | If a dwarf eat 3 times in a row the same food, there is no other kind of food served and he/she have less than 2{{im|Dwarf_Satiety}}, he/she will state: |
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+ | |||
+ | '''''X'''''?! I can't eat this anymore! |
||
+ | |||
+ | Being "'''''X'''''" the food eaten 3 times. This dwarf will have to eat at least 1 time another nutriment before he/she can eat that food again. So, there is no need to have a huge variety on the table. If the player can serve at least 2 kinds of food, there will be no monotony problem. |
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+ | |||
+ | ===Regen bonus=== |
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+ | All dwarfs with more than 7 satiety points receive a health regeneration bonus of 1 health point each 5 minutes<ref>Parameter called <code>''HealtRestoreTime''</code> in game files.</ref>. So, if [[food]] with healing properties — like [[apple]]s (growing only in the [[Forest World|forest world]]) — are hard to get, it's still possible to heal the dwarfs by keeping them well fed. |
||
+ | |||
+ | ==Death and respawn== |
||
+ | If a dwarf dies, all his equipment will fall on the ground and another dwarf must carry it back to the stockpile in order to be used again. If he/she dies and his/her body fall into the [[Block#Lava|lava]] or in the [[Block#Water|ocean]] at the map extremeties, all the equipment will be lost. |
||
+ | <div style="float:left; padding-right:10px;"> |
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+ | [[File:Dwarf_Died_Sign.png|Dwarf Died Sign|90px]]</div><div style="display:inline-block; width:80px; color:lightcoral;"> |
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+ | '''Dwarf died''' |
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+ | <br></div><div style="display:inline-block; |
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+ | width:260px; |
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+ | border-left:solid 1px #999; |
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+ | margin-left:10px; |
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+ | padding-left:20px; |
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+ | text-align:justify;"> |
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+ | When a dwarf dies, this sign appears on the left side of the screen. Clicking on this icon will show where his/her body lays down, along with the dropped equipment.</div> |
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+ | {{Clear}} |
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+ | ===Normal mode=== |
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+ | [[File:Dwarf_Spirit_Normal.png|thumb|100px|A dwarf soul.]] |
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+ | In a [[Normal mode]] game, when a dwarf dies, a replacement will spawn at the stockpile in: |
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+ | * 5 minutes, if only one dwarf is dead (and the player has at least another one); |
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+ | * 2 minutes, if more than 1 dwarf have died, but not all of them. In this case, the 1st dwarf respawn in 5min and all the others in 2 minutes; |
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+ | * 20 seconds, if all dwarfs are dead. In this case, the 1st one respawn in 20s and all the others in 2 minutes. |
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+ | |||
+ | If a dwarf respawns it will lose all skill progress and will only have 1 skill at level 10, following the spawning [[#randomness|randomness]]. |
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+ | |||
+ | To avoid this loss, the player may use a [[Soul Keeper|soul keeper]], available from tier 7 of the [[Tech Tree|tech tree]], with the [[Basic Alchemy|basic alchemy]]. |
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+ | |||
+ | ===Permanent death mode=== |
||
+ | In a [[Permanent Death mode]] game, if a dwarf dies, it's lost forever, there will be no replacement. In this mode, each dead dwarf is 1 less to the population cap. So, if the player has lost 3 dwarfs, e.g., and get to the maximum [[Level (Experience)|level]] (20), he/she will have only 17 dwarfs available. |
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+ | |||
+ | ==Direct control== |
||
+ | Dwarfs can be controlled allowing you to manually move him, place and mine blocks etc. This is done by selecting a dwarf and clicking the direct control button. |
||
+ | |||
+ | When controlling a dwarf you can: |
||
+ | * Manually move the dwarf. |
||
+ | ** Dwarfs seem to get a slight speed boost when being controlled directly (untested but 50% movement speed increase according to files). |
||
+ | * Place and mine blocks. |
||
+ | ** Dwarfs gain a mine and place range increase. This means dwarfs can mine and place blocks up to two blocks from his location. |
||
+ | ** It is unknown if this is a bug or not, but when controlling a dwarf you can place any block without the dwarf having to get it from the [[Stockpile]]. This is useful for when building things far away, or when building big projects. |
||
+ | * Attack enemies. |
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+ | ** Dwarfs will not run to the target if you click to attack it. You will have to manually do this. |
||
+ | * Eat and sleep. |
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+ | * Use portals |
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+ | ** You can jump through a portal while on it by pressing W. If there are multiple active portals, press W again, until you portal to the one you want. |
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+ | * Interact with objects. |
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+ | ** Eg. cut wool, gather water etc. |
||
+ | |||
+ | For keyboard shortcuts, see [[Hotkeys]]. |
||
+ | |||
+ | ==Skills== |
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+ | :''For the complete list of skills, skill items and skill books, see the main article: '''[[Skill]]'''.'' |
||
+ | Each dwarf starts with one random '''skill''' at level 10, which can be improved by doing their related activities and using skill books up to 100 points. Skill items will accelerate this process and overcome the 100 limit. Each dwarf can develop a maximum of 3 different skills. |
||
+ | |||
+ | ==Equipment== |
||
+ | [[File:Equipment_Menu.png|thumb|200px|Equipment Menu]] |
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+ | Dwarfs need you to create their armor, boots and helmets, along with better weapons, tools and accessories. |
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+ | |||
+ | Dwarfs may be equiped with: |
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+ | :''Look for the reference numbers on the image.'' |
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+ | * an [[Axes|axe]] (1); |
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+ | * a [[Pickaxes|pickaxe]] (3); |
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+ | * a [[weapon]] (2); |
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+ | * 3 [[Armors|armor pieces]]: boots (4), a breastplate (6) and a helmet (8); and |
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+ | * 2 accessories (5 and 7) |
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+ | The accessories may be a [[backpack]], a [[Tough Backpack|tough backpack]], a [[parachute]], a [[Quick Ladder Pack|quick ladder pack]] and/or any [[Skill|skill item]]. |
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+ | There are though items that may be used spontaneously by the dwarfs, without the player having to open the "Equip Menu": the [[bucket]], the [[Fishing Rod|fishing rod]], the [[Diving Helmet|diving helmet]], the [[Elixir of Fire]] and the [[Elixir of Ice Arrow]] |
||
− | When a dwarf dies, a new one will respawn at the stockpile after at least 17 seconds (when there's no dwarfs left) and most 5 minutes (if there's already 10 dwarfs) unless you are playing on Permanent Death mode (in that case, if a dwarf dies, it's lost forever). |
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+ | ===Carrying capacity=== |
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⚫ | |||
+ | All dwarfs have a natural carrying capacity that can be improved with equipment. |
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+ | * natural: 3 |
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+ | * with a backpack: 4 |
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+ | * with a tough backpack: 5 |
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+ | Beware though that the more they carry with them, the slower their movement becomes. |
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+ | ==References== |
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− | [[category:Craft the World]] |
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+ | <references> |
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− | [[category:Creatures]] |
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+ | <ref name=SPEED>Speed without any armor.</ref> |
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+ | <ref name=LREGEN>Only when the dwarf is 70% satiated.</ref> |
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+ | <ref name=MaleSpeed>The male dwarf walking speed have been increased with update [[1.3.000]]. It was 80 before this change; the same speed of climbing on ladder.</ref> |
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+ | <ref name=allHungry>When this happens, the dwarf loses about half of a {{im|Dwarf_Health}} and regain 1{{im|Dwarf_Satiety}}.</ref>. |
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+ | <ref name=LowHealEsc>A guide on how to mod these values can be find [https://steamcommunity.com/app/248390/discussions/0/1676938384240075378/#c1676938384253233586 here].</ref> |
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+ | <ref name=HungryRate1>550 seconds, precisely. This parameter in game files is called <code>''SatietyDecrement''</code>.</ref> |
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+ | <ref name=HungryRate2>350 seconds, precisely. This parameter in game files is called <code>''SatietyDecrementRun''</code>.</ref> |
||
+ | </references> |
Revision as of 18:17, 12 April 2021
Dwarfs are the playable race in Craft the World.
Male and female differences
Originally the game featured only male dwarfs as the playable race. The female characters, available with the Sisters in Arms DLC, are equivalent in everything: A.I., behaviour, carring capacity, tasks assignments and skill progression. They only differ in visual appearance, in voice timbre and in few attributes, like health, base armor and speed (walking, running, jumping, climbing and swimming).
Male Dwarf | |
---|---|
Statistics | |
Attack | 0.3 without weapon |
Walking speed | 105[1][2] +50% on direct control. |
Climbing speed | 55[1] 80[1] on ladder/scaffolding |
Swimming speed | -50% |
Health | 10 |
Life regen | 1 point / 5 min[3] |
Drowning time | 180s |
Base armor | 0.2 |
Drops | |
All his equipment. |
Female Dwarf | |
---|---|
Statistics | |
Attack | 0.3 without weapon |
Walking speed | 120[1] +50% on direct control. |
Climbing speed | 60[1] 80[1] on ladder/scaffolding |
Swimming speed | -50% |
Health | 8 |
Life regen | 1 point / 5 min[3] |
Drowning time | 180s |
Base armor | 0.18 |
Drops | |
All her equipment. |
Spawn
- For details about leveling up, see: Level (Experience).
The player begins each new world with only one dwarf. As he/she levels up, one new dwarf will spawn, always at the stockpile — one dwarf per level. The maximum number of them being 20, as this is the maximum reachable level in the game.
Randomness
All spawning dwarfs are random on their:
- sex;
- name;
- skill;
- physical appearance (skin pigmentation, hair, beard and mustache color and style);
- t-shirt color; and
- removable pieces of clothing, like hats and boots.
Health
The health of each dwarf is represented by 3 red hearts — .
The health of each monster is represented by 3 green hearts — .
And the health of each animal, usually non-hostile or semi-hostile, is represented by 3 yellow hearts — .
When a target get damaged, the heart more on the right will shrink until it disappears. When all hearts are gone, the target dies.
Causes of health loss
Quite a few things may inflict damage on dwarfs:
- be hit by any hostile creature, including some carnivorous plants;
- fall or jump from a height of more than 3 blocks;
- lose his/her footing while climbing and fall from a height of more than 2 blocks;
- stay or swim underwater without a diving helmet; and
- stay on or swim on the lava;
- be hungry with zero points of satiety (when all 3 have disappeared)[4].
Low health
When a dwarf has less then 1, the player will be notified:
Low
Health
Injuried dwarfs run for their lifes under certain circumstances.[5]
Male dwarfs with health points lower than:
- 25% will run away from stronger enemies;
- 15% will run away from any kind of hostile creature.
Female dwarfs with health points lower than:
- 29% will run away from stronger enemies;
- 19% will run away from any kind of hostile creature.
Healing
There are some ways of healing injured/exhausted dwarfs:
- letting them sleep;
- keeping them well fed;
- feeding them with curative foods;
- using health potions directly through the "Equip" menu; and
- letting the mages spontaneously use health potions on wounded dwarfs.
If there are no health potions crafted in the inventory, the mages will heal their fellows anyway, but at a very insignificant rate.
Satiety
- For the complete list of foods, see the main article: Food.
“ | Put some kind of food on the table, like apples. The dwarfs will take the food on their own when they are hungry. | „ | |
~ Task "Make some food" |
The satiety of each dwarf is represented by 3 slices of bread — . All full slices represent the maximum of 10 satiety points.
As the time passes, the dwarfs become hungry and the slice more on the right will shrink until it disappears. The losing of satiety points follow this rule:
- -1 point each 9 minutes[6] of ingame time, if dwarf is idle.
- -1 point each 6 minutes[7] of ingame time, if dwarf is working.
So, more tasks the dwarfs receive, more food should be served on the table.
Hungry
When a dwarf has less than 1 , he/she will become hungry. The player will then be notified with the sign below.
Dwarves
hungry
When all are gone, the dwarf starts losing health[4].
Monotonous food
If a dwarf eat 3 times in a row the same food, there is no other kind of food served and he/she have less than 2, he/she will state:
X?! I can't eat this anymore!
Being "X" the food eaten 3 times. This dwarf will have to eat at least 1 time another nutriment before he/she can eat that food again. So, there is no need to have a huge variety on the table. If the player can serve at least 2 kinds of food, there will be no monotony problem.
Regen bonus
All dwarfs with more than 7 satiety points receive a health regeneration bonus of 1 health point each 5 minutes[8]. So, if food with healing properties — like apples (growing only in the forest world) — are hard to get, it's still possible to heal the dwarfs by keeping them well fed.
Death and respawn
If a dwarf dies, all his equipment will fall on the ground and another dwarf must carry it back to the stockpile in order to be used again. If he/she dies and his/her body fall into the lava or in the ocean at the map extremeties, all the equipment will be lost.
Dwarf died
Normal mode
In a Normal mode game, when a dwarf dies, a replacement will spawn at the stockpile in:
- 5 minutes, if only one dwarf is dead (and the player has at least another one);
- 2 minutes, if more than 1 dwarf have died, but not all of them. In this case, the 1st dwarf respawn in 5min and all the others in 2 minutes;
- 20 seconds, if all dwarfs are dead. In this case, the 1st one respawn in 20s and all the others in 2 minutes.
If a dwarf respawns it will lose all skill progress and will only have 1 skill at level 10, following the spawning randomness.
To avoid this loss, the player may use a soul keeper, available from tier 7 of the tech tree, with the basic alchemy.
Permanent death mode
In a Permanent Death mode game, if a dwarf dies, it's lost forever, there will be no replacement. In this mode, each dead dwarf is 1 less to the population cap. So, if the player has lost 3 dwarfs, e.g., and get to the maximum level (20), he/she will have only 17 dwarfs available.
Direct control
Dwarfs can be controlled allowing you to manually move him, place and mine blocks etc. This is done by selecting a dwarf and clicking the direct control button.
When controlling a dwarf you can:
- Manually move the dwarf.
- Dwarfs seem to get a slight speed boost when being controlled directly (untested but 50% movement speed increase according to files).
- Place and mine blocks.
- Dwarfs gain a mine and place range increase. This means dwarfs can mine and place blocks up to two blocks from his location.
- It is unknown if this is a bug or not, but when controlling a dwarf you can place any block without the dwarf having to get it from the Stockpile. This is useful for when building things far away, or when building big projects.
- Attack enemies.
- Dwarfs will not run to the target if you click to attack it. You will have to manually do this.
- Eat and sleep.
- Use portals
- You can jump through a portal while on it by pressing W. If there are multiple active portals, press W again, until you portal to the one you want.
- Interact with objects.
- Eg. cut wool, gather water etc.
For keyboard shortcuts, see Hotkeys.
Skills
- For the complete list of skills, skill items and skill books, see the main article: Skill.
Each dwarf starts with one random skill at level 10, which can be improved by doing their related activities and using skill books up to 100 points. Skill items will accelerate this process and overcome the 100 limit. Each dwarf can develop a maximum of 3 different skills.
Equipment
Dwarfs need you to create their armor, boots and helmets, along with better weapons, tools and accessories.
Dwarfs may be equiped with:
- Look for the reference numbers on the image.
- an axe (1);
- a pickaxe (3);
- a weapon (2);
- 3 armor pieces: boots (4), a breastplate (6) and a helmet (8); and
- 2 accessories (5 and 7)
The accessories may be a backpack, a tough backpack, a parachute, a quick ladder pack and/or any skill item.
There are though items that may be used spontaneously by the dwarfs, without the player having to open the "Equip Menu": the bucket, the fishing rod, the diving helmet, the Elixir of Fire and the Elixir of Ice Arrow
Carrying capacity
All dwarfs have a natural carrying capacity that can be improved with equipment.
- natural: 3
- with a backpack: 4
- with a tough backpack: 5
Beware though that the more they carry with them, the slower their movement becomes.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Speed without any armor.
- ↑ The male dwarf walking speed have been increased with update 1.3.000. It was 80 before this change; the same speed of climbing on ladder.
- ↑ 3.0 3.1 Only when the dwarf is 70% satiated.
- ↑ 4.0 4.1 When this happens, the dwarf loses about half of a and regain 1.
- ↑ A guide on how to mod these values can be find here.
- ↑ 550 seconds, precisely. This parameter in game files is called
SatietyDecrement
. - ↑ 350 seconds, precisely. This parameter in game files is called
SatietyDecrementRun
. - ↑ Parameter called
HealtRestoreTime
in game files.