Mechanical Guardian | |
---|---|
A relic of the ancients. Perfect for guarding treasure troves.[1] | |
Statistics | |
Attack | 2 (knockback) |
Walking speed | 50 |
Climbing speed | 35[2] |
Health | 70 |
Life regen | |
Drowning time | |
Base armor | 4 against magic & arrows |
Icon | |
Drops | |
Iron Ore x10 or x15 Coin x5 or x10 Each one of the 6 Runes (10% chance) |
Mechanical guardian[3] is a very dangerous[4] hostile creature found in underground hidden rooms of all worlds and all biomes.
Behavior[ | ]
The mechanical guardian remains deactivated until a dwarf approaches it. While in the deactivated form, it is immune to any kind of damage.[5] When activated, it slowly pursues dwarfs, which it can do only in a horizontal line, not being able to jump even a one-block high obstacle.
This lack of mobility makes it sort of easy to be killed by dwarfs equiped with ranged weapons. Although, ranged attacks can take a long time to knock it down because it has a special resistances against magic and arrows.[6]
History[ | ]
Version | Release | Changes |
---|---|---|
1.5.004 | 19 Mar 2019 | Improved the AI. |
1.4.013 | 25 Dec 2017 | Introduced. |
References[ | ]
- ↑ Description found in the game files. As for version 1.4.014 this creature hasn't a page in the bestiary.
- ↑ Value found in the game files. As for version 1.4.014 this creature cannot climb nor jump.
- ↑ Bestiary name of the creature. It has been called by devs "mechanical golem". In game files it appears as
ancient_golem
or simply asgolem
. - ↑ According to the bestiary classification.
- ↑ This can be verified at this video, where the heart icons (health) don't even appear over it.
- ↑ Not sure if firearms are included in this resistance.