|Skill||This skill increases...||Book||Item|
|Climber||the dwarf's climbing speed.|
|Swimmer||the time a dwarf can hold their breath.|
|Carpenter||the speed of crafting on the Workbench.|
|Cook||the speed of cooking.|
|Fisher||the efficiency while fishing.|
|Hunter||the damage done while hunting.|
|Logger||the dwarf's ability to cut down trees.|
|Miller||the flour production speed on the mill.|
|Miner||the mining efficiency.|
|Smith||the crafting speed when using a forge.|
|Stonemason||the crafting speed when using a workshop.|
|Archer||the damage done while equipping bows.|
|Mage||the damage done while equipping magic staffs.|
|Warrior||the damage done while equipping melee weapons.|
Each dwarf starts with one random skill at level 10, which can be improved with skill books and with skill items. Skill books drop randomly from blocks and can either add new skills to the dwarves or increase current skill levels. These books can also be bought at the goblin shop for two coins each. Equipable skill items will improve the respective skill by 30%. The only skill that has no boost item related is the hunter skill.
Mobility[edit | edit source]
Climber[edit | edit source]
The climber skill increases the vertical movement speed without ladders by 0.5x% and reduces the falling probability by x%, being 'x' the skill level. This skill can be increased by using climber's books, by climbing and by equipping climbing shoes.
Swimmer[edit | edit source]
The swimmer skill increases the time a dwarf can hold their breath. The drowning speed underwater slows down by 3x%, being 'x' the skill level. This skill can be increased by using swimmer's books, by swimming in the water and by equipping a float.
Profession[edit | edit source]
The carpenter skill increases the dwarf's speed of production by 2x% while using a workbench, being 'x' the skill level. This skill can be increased by using carpenter's books, by crafting items on the workbench and by equipping a handsaw.
The fisher skill increases a dwarf's fishing. This skill can be increased by using fisher's books, by fishing and by equipping a bucket of worms.
The hunter skill increases a dwarf's hunting. This skill can be increased by using hunter's books and by hunting animals. There is no specific equipable item to boost the hunting ability.
The miller skill increases a dwarf's ability to prepare flour on a mill. This skill can be increased by using miller's books or by preparing flour. Equipping a sieve while working on it will make skill increase faster.
The stonemason skill increases a dwarf's crafting when using a workshop. This skill can be increased by using stonemason books, by crafting using a workshop. There is no specific equipable item to boost the stonemason ability.
Combat[edit | edit source]
Archer[edit | edit source]
Archers are skill based dwarfs, but to use a bow a dwarf does not need this skill. The best bow for an archer is the heavy bow. Archers can improve their skill by fighting monsters/animals (with their bow), using archer skill books and wearing archer's glove.
Mage[edit | edit source]
Mages are one of the skill based dwarfs you can create. The best weapons and addition to this dwarf are a mithril wizard's staff, a bag of elixirs and a beautiful witch hat, if playing during the Halloween event days.
Mages will also spontaneously use some elixirs, and it is not possible for the player to control this. They can:
- heal another dwarf with the health elixir;
- transform an enemy into slug with the elixir of transfiguration; and
- use magic attacks with the elixir of fire and the elixir of ice arrow.