Craft the World Wiki
Types Block • Raw material
Price Water.png x5   →   1 Coin.png
Tech needed Bucket

Water is a resource used in crafting many items.


For the details on:


WaterBags block.gif

If ordered to, dwarfs can place water anywhere they reach, e.g. take a water bag from the stock and pour the water at the specified place. The water will then fall until it finds a "stable" surface. For a "stable" surface, we can define as any foreground solid horizontal block with other foreground solid horizontal blocks on both sides - this excludes all kind of bridges.

For the placing task, dwarfs do not need to use buckets.

Water block[]

A water block contains up to 5 water bags.

To fill a one-block space with water, the left and right sides of this block should be sealed to avoid water leaking, either by a solid surface or by water itself.

If water is being placed in a block space with several empty blocks beside it, the water will leak to fill all the adjacent blocks evenly.

Thereby, a N-blocks space will require (N x 5) water bags to be completely filled with water.

Limited amounts of water in nature tend to evaporate and completely disappear after a while.

And any amounts of water over any surface, except stone, tend to infiltrate and completely disappear after a while.

Water pond[]

A double artificial underground pond with log bridges.

If the enclosed space has 4 or more water blocks, except in one line, it becomes a water pond, which has the following characteristics:

  • It will spawn Blue Fish.png fish(es) regularly, 1 fish each 4 blocks.
  • If the foreground blocks of the base have been built with regular stones, the water inside the pond will never evaporate or infiltrate.

Artificial Water ponds[]

Surface or underground fishes both produce the same fish meat. Natural water ponds may be easier to find, but harder to exploit, as many enemies spawn over the worlds surface. To overcome this problem, dwarfs can build artificial water ponds underground, near or even inside their shelter.

One pond only allows one dwarf fishing on it at a time, even if it is a huge pond with numerous fishes. Constructed ponds with a dividing wall allow more dwarfs to fish at a time.

Bridges will not interfere with fishing.


All creatures move slower underwater. Dwarfs lose half of their speed when moving underwater.

Many creatures lose health while under water. Dwarfs can hold their breath for 3 minutes before drowning.

Dwarfs with the swimmer skill can stay underwater longer before drowning and suffer less slowness.

A Diving Helmet.png Diving Helmet grants the ability to stay underwater infinitely.


Water can be used in the following recipes:


Version Release Changes
1.4.001 22 Mar 2017 Fixed: incorrect displaying of water in Desert world.
0.9.033 31 July 2014 Fixed bug with water drops after building the blocks atop stalactites.
0.9.029 5 June 2014 (Dwarfs AI) Improved underwater digging, pathfinding, gaining skills.
0.9.024 24 Apr 2014 Fixed bug with different water levels inside a pool with thin walls.
0.9.022 3 Apr 2014 Fixed bug with water appearance inside solid blocks.
0.9.017 25 Feb 2014 Fixed bug with water flowing from several blocks simultaneously.
0.9.016 24 Feb 2014 Fixed bug with water gathered from deep ponds.
0.9.015 29 Jan 2014 The deeply fallen water blocks now fill up the pond.
Fixed bug with the unlimited water gathering.
(Dwarfs AI) Improved pathfinding underwater.
0.9.010 19 Dec 2013 Fixed an issue with dwarves in water outside the screen.
0.9.005 25 Nov 2013 Fixed: dwarfs stuck when tried to swim through ivy or carnivorous plants in the water.
0.9.003 22 Nov 2013 Fixed bug: dwarves could not swim out of the deep water

See also[]