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Weapons are used by dwarfs while fighting or hunting. There are two main kinds of weapons: melee and distance.

Items that provide a bonus other than the physical damage have a little green plus sign () after the damage value. The details for that extra bonus should be found on the page of the respective item.

Melee[ | ]

Some melee weapons come with a inherent hit rate bonus; mostly swords and spears. It's exact values aren't visible for players inside the game. Algthough it is noticeable that some weapons make dwarfs hit faster than others. A great example of this disparity is the Mithril Sword with a speed bonus of +200% and the Mithril Hammer with no bonus at all.

Item Damage Hit Rate Acquired by Restricted to
Stone Knife Stone Knife 10 x 1,5
Club Club 15 x 1,5 crafting, drop: Big Yeti
Steel Club Steel Club 20 x 1,0 crafting
Steel Sword Steel Sword 25 x 1,5 crafting
Silver Sword Silver Sword 35 x 2,0 crafting
Yatagan Yatagan 40 x 2,0 crafting
Mithril Hammer Mithril Hammer 45 x 1,0 crafting
Mithril Sword Mithril Sword 45 x 3,0 crafting
Goblin Spear Goblin Spear 20 x 1,0 drop: Goblin world: Forest
Frostling Spear Frostling Spear 20 x 1,0 drop: Frostling Leader world: Snow
Skeleton's Rusty Mace Skeleton's Rusty Mace 17 x 1,0 drop: Skeleton
Skeleton's Mace Skeleton's Mace 17 x 1,0 drop: Skeleton with Shield
Skeleton's Saber Skeleton's Saber 17 x 1,0 drop: Skeleton, Skeleton Builder
Mummy's Saber Mummy's Saber 17 x 1,0 drop: King Mummy world: Desert
Cave Goblin Spear Cave Goblin Spear 23 x 1,0
Cave Goblin Worn-Out Saber Cave Goblin Worn-Out Saber 20 x 1,5 drop: Cave Goblin Warrior world: Underground
Cave Goblin Saber Cave Goblin Saber 25 x 1,5 drop: Cave Goblin Warrior world: Underground
Cave Goblin Excellent Saber Cave Goblin Excellent Saber 40 x 1,5 drop: Cave Goblin Warrior world: Underground
Dark Lord Servant’s halberd Dark Lord Servant’s halberd 30 x 1,0 reward biome: Forest[1]
Sword of the Dark Lord Sword of the Dark Lord 30 x 1,0 reward biome: Forest[1]
Burning Iron Sword Burning Iron Sword 35 x 1,0 drop: Rune door
Freezing Iron Sword Freezing Iron Sword 35 x 1,0 drop: Rune door
Dragon Warrior's Sword Dragon Warrior's Sword 40 x 2,0 Lunar New Year
Funny Skeleton Mace Funny Skeleton Mace 48 x 1,0 Halloween
Mountain Guardians' Hammer (Broken) Mountain Guardians' Hammer (Broken) 26- ? looting DLC: Lonely Mountain
Mountain Guardians' Hammer Mountain Guardians' Hammer 42- ? looting or repairing DLC: Lonely Mountain
Mountain Warrior's Sword (Broken) Mountain Warrior's Sword (Broken) 18 ? looting DLC: Lonely Mountain
Mountain Warrior's Sword Mountain Warrior's Sword 30 ? looting or repairing DLC: Lonely Mountain

Distance[ | ]

Bows and firearms[ | ]

Item Damage Accuracy Range Acquired by Restricted to
Wooden Bow Wooden Bow 20 70% 3 crafting
Frostling Bow Frostling Bow 25 50% 3 drop: Frostling world: Snow
Longbow Longbow 30 60% 4 crafting
Heavy Bow Heavy Bow 43 50% 5 crafting
Thunderbolt Bow Thunderbolt Bow 40 100% 6 secret ingredient + crafting DLC: B&M
Flamethrower Flamethrower 10 100% 3 secret ingredient + crafting DLC: B&M
Worlds + biome: Underground
Pistol Pistol 20 85% 3 crafting world: Underground
Rifle Rifle 30 70% 4 crafting world: Underground
Multi-Barreled Rifle Multi-Barreled Rifle 40 50% 5 shop (75 Coin)
High-Powered Rifle High-Powered Rifle 50 60% 5 crafting world: Underground
Mountain Warrior's Bow (Broken) Mountain Warrior's Bow (Broken) 20 60% 4 looting DLC: Lonely Mountain
Mountain Warrior's Bow Mountain Warrior's Bow 35 70% 4 looting or repairing DLC: Lonely Mountain

Ammunition[ | ]

Enabled ammo

According to the type of ranged weapons dwarfs are equipped with—bows, electric bow, flamethrower or guns—they will automatically select the related kind of ammo: arrows, electric charges, fuels or bullets, respectively. Each type of weapon has a default basic unlimited ammo (infinity symbol), so dwarfs can shoot at will as soon as they're armed. This basic ammo is always "enabled" (green check) in the "Equip" menu for dwarfs using a related ranged weapon.

For the purpose of increasing the damage applied, special ammo can be crafted and used on most critical battles. These items have to be crafted individually on crafting stations and carried to the stock for then become available in the "Equip" menu, where they can be enabled/disabled for each dwarf separately. They are disabled by default for all dwarfs. But equipping a dwarf with a (new) ranged weapon automatically enables all types of special ammo related to that (new) weapon and already existing in the stock. When more than one type of ammo is enabled for a dwarf, the most effective will be used first.

Item Damage Acquired by
Simple Arrows Simple Arrows +0
Fire Arrows Fire Arrows +20 crafting
Silver Arrows Silver Arrows +40 crafting
Lightning Arrow Lightning Arrow +30
Lightning Ball Cartridge Lightning Ball Cartridge +50 crafting
Flamethrower Cartridges Flamethrower Cartridges +10
Forge Fire Cartridges Forge Fire Cartridges +20 crafting
Simple Ammo Simple Ammo +0
Steel Ammo Steel Ammo +30 crafting
Incendiary Ammo Incendiary Ammo +50 crafting

Staffs[ | ]

Item Damage Range Hits Acquired by Restricted to
Wooden Staff Wooden Staff 10 4 1 crafting
Metal Staff Metal Staff 15 4 1 crafting
Fire Whip Staff Fire Whip Staff 20 5 1 crafting DLC: B&M
Wizard's Staff Wizard's Staff 20 5 2 crafting
Mithril Wizard's Staff Mithril Wizard's Staff 30 6 3 crafting
Living Forest Staff Living Forest Staff 15 5 3 secret ingredient + crafting DLC: B&M
world: Forest
Shaman's Staff Shaman's Staff 25 6 4 reward biome: Underground[1]

References[ | ]

  1. 1.0 1.1 1.2 After being rewarded with this item when completing its respective biome, it can be used in all worlds.
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